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Enos Shenk View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Enos Shenk Quote  Post ReplyReply Direct Link To This Post Posted: 02 March 2004 at 8:59pm
Relocated from the sticky, its Class 5

Look kids! Its Class #5!

Handy Tips & Tricks (No, not those kind) with your buddy Enos!


So i realized today that i know a whole bunch of
crap. Little tricks and things that ive picked up over my "career" of
playing paintball. Some ive made up, some are just some weird common
sense, and others are from other people here. Then i realized "Theres
no sense keeping this to myself, why not post it in new player as Class
5 so other people can know these?" So here we go...

1: Cleaning icky threads
Ever used loctite or teflon tape on your hose threads, then later
pulled it apart and said "Man, look at all that crap in there, now i
gotta get a knife or pen and dig it out bit by bit"? Well, save
yourself some time, and head down to the hardware store, and get
yourself one of these:

This is a 1/8 NPT thread tap. Its used for when for one reason or
another, you need to put a hole in something and put threads in so you
can screw something in the hole. Thread taps are also VERY handy things
in their own right. So, you gummed up a 90 degree elbow with loctite
that wont come out? No problem, grab the end of your 1/8 NPT thread tap
and screw it in there. It will crack out the loctite, teflon tape, or
any other gunky crap that might be in the way. You can also use a
thread tap as a last-ditch effort at repairing a crossthreaded hole.
1/8 NPT isnt the only size of course, take an example bolt to the
hardware store and find the tap you need for your project.

2: Handy Uncommon Tools
I have quite a collection of weird tools and not many people appreciate. Heres a picture of my favorites:

Left to right we have a Dental Pick, a Mirror-on-a-Stick, a Hemostat,
and some Uber-Long-Nose-Pliars. I believe it was either rockslide or
shorty that enlightened me to the wonderous power that a dental pick
has over a sticky o-ring. The pick will peel a tank o-ring off with
ease, and its extremely useful for opening the snap ring in a carbine
or 98 valve. The Mirror on a stick is great for seeing around, inside,
or behind things that might be in the way. I use it equally between
paintball, and computer repair. The Hemostat is one of my favorites,
you can use it as a small clamp since it locks, or use it to simply
grab something. Also works great for holding wires to be soldered
together if your fixing an electro. Last, the uber long nose pliars.
Nothing beats them for grabbing dropped parts, or retrieving something
stuck somewhere. Also spring loaded so theyre easy to use 1-handed.

3: Spray Bottle
Carry a small spray bottle with water to your next game. Cleans goggle shots in no time.

4: Teflon Tape
(Picture See Below)
Use teflon thread sealing tape to seal your hose fittings. I
prefer to tear off an inch and a half long piece, fold it in half
lengthwise, and then wrap it. Wrap CLOCKWISE around your fitting. And
try not to leave any tape hanging off the fitting, as it will tear off,
get blown up your air lines into your valve, and fulfill its purpose of
sealing something up. Except of course you dont WANT to seal the valve,

5: Loctite

Loctite is made for threads as well, but its not intended to
seal, just to freeze something in place. Loctite comes in 3 colors
(Flavors? Dont try that at home). Purple (Weakest) Blue (Medium) and
Red (Its gonna take a nuke to open). Choose your color wisely, or youll
end up with a hose with a death-grip on your expansion chamber. Dont
put half the bottle on, just enough to lightly cover the threads. And
remember to let it cure for 12-24 hours for max strength. Removing
loctite is a different story. You can either boil the part, beat on it
with something to crack the loctite (sometimes it works), or yell HULK
SMASH and get a really big wrench and go to town on it.

5: Basic Multitester Use
So you got an electro gun, and you think something is messed up.
Hey, why not give it a once-over yourself. You never know, it could be
something easy like a broken resistor that you can buy at radio shack
for 25 cents. Diagnosing some stuff can be easy, but youre going to
need one of these:

Theres my Amprobe multitester. You can get a good digital tester
from radio shack for around $30-50, or a cheap analog one for around
$10-20. Now, it depends on what your trying to do, so ill cover the 2
most basic things. First, testing a voltage. Everything in a paintgun
will be DC, and you know the voltage pretty easy (Just check the
battery). First, find the DC section of your testers dial. On mine this
is represented with a V with a solid and dashed line. Not to be
confused with a V with a wavy line which means AC current. The rule of
thumb when testing a voltage is start high, and work down. Your not
going to see a 5000 volt DC source in a paintgun, so lets choose 20.

Select 20, then apply the probes to what you want to test, red to
Positive and black to Negative. If all else fails, read the manual.

The other common test is checking for Continuity. Continutity simply
means testing to see whether something will pass current. Pick one of
the levels under Ohms (The little Omega symbol). Mine has an "audible
alert" setting whish means if the circuit is good, the meter beeps.
Select that if you have it (Or pick a medium number if you dont) and
put the probes on the component to be tested. If you get a beep or see
the needle move off 0, the component is passing current, and therefore
probably not trash. Ill leave it up to you and your imagination to
think of what and where to test, but some examples might be checking
for contunuity across the wires going to the solenoid valve, checking
voltage reaching the solenoid valve, etc.

6: Cheap Pods

Lost a pod? Go to the gas staton and get some chips! "On the go"
doritos that is. They come in this neat case almost the same size as a
pod. Sure it doesnt seal very well, but in a pinch... Make sure you
wash the chip crumbs out, or you could gum up your gun.

7: Radio Intercept

Heres a fun, and usually against the rules dirty trick. I have my
Uniden Sportcat handheld scanner programmed to scan across all the FRS
channels. Ive never used it in a game (yet), but if legal at a scenario
or big game, could just make your team more situationally aware. Be
sure to use the Lock-Out function to block the ref or official
channels. In case your wondering, a Sportcat like mine can usually be
had for around $40-60 from ebay.

8: Dirty Barrel Probe

Is your barrel gunked up? Got sludge and dirt and paint pieces
inside? Fix it! Get a metal coat hanger, cut out the long bottom piece,
and bend over the end to clamp either a piece of sponge, or a towel
fragment. Chuck that in a drill, and use it to spin-clean your barrel
with style. Spray on some water or soap or aluminum cleaner, and it
works wonders.

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Txvman View Drop Down

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Txvman Quote  Post ReplyReply Direct Link To This Post Posted: 09 February 2004 at 8:37pm


Locking and sealing threads

222 Threadlocker Low Strength/Small Screw

Low strength threadlocker. Designed for precision metal fasteners under 3/4". Protects threads from rust and corrosion. Removable with hand tools. Available Worldwide

Set screws, adjustment screws, calibration screws, meters, gauges.

Color Purple (standard hand tools to diassemble)

243 Threadlocker Oil Resistant/Medium Strength

A general purpose, medium strength threadlocker with improved oil tolerance. For fasteners between 1/4" and 3/4" (6 to 20 mm) diameters.

Machine tools, presses, pumps, compressors, mounting bolts, gearboxes.

Color Blue (standard hand tools to disassemble)

262 Threadlocker Medium to High Strength

A permanent threadlocker for fasteners up to 3/4" (20 mm) diameter. High lubrication for easy assembly. Excellent for preventing rust and corrosion in extreme chemical/environmental conditions.

All fasteners that must withstand heavy shock, vibration, or extreme environmental or chemical conditions.

Color Red (Requires heat to remove)

Sealing threads

Thread Sealant 542 Fine Threads

A liquid sealant recommended for sealing the fine threads of hydraulic and pneumatic connectors.

Used to lock and seal hydraulic and pneumatic fittings. Recommended for sealing threaded metal fittings which should be fully torqued up.

Color Brown (standard hand tools to disassemble)

545 Thread Sealant Hydraulic/Pneumatic Sealant

A liquid sealant for locking and sealing high pressure, fluid power systems with tapered fittings. Contains no fillers and will not foul valves or fluid filtering systems.

Used to lock and seal hydraulic and pneumatic fittings, servomechanisms, and fine-filtration systems. Specially formulated to offer lubricity for easy assembly.

Color Purple (standard hand tools to disassemble)

567 PST Pipe Sealant

A high performance curing sealant for tapered pipe theads. Recommended for sealing metal tapered pipe theads and fittings (up to 5cm (2") National Pipe Thead (NPT). 

Color White paste

Hope this clears up the locktite questions.

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TippmannFreak97 View Drop Down

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Post Options Post Options   Thanks (0) Thanks(0)   Quote TippmannFreak97 Quote  Post ReplyReply Direct Link To This Post Posted: 20 January 2004 at 11:57pm

Air Leaks:

Problem: Air leaking from ASA
Diagnosis: Damaged, missing, or wrong tank O-ring.

Problem: Air leaking inside gun (can be heard coming out of barrel)
Diagnosis: Damaged cup seal or cup seal not installed properly.

Problem: Air leaking inside the gun (can be heard escaping from deep inside the gun body above the handle)
Diagnosis: Damaged or improperly installed valve body.

Ball Breaks:

Problem: Gun keeps breaking balls
Diagnosis: Poor quality paintballs, Weather conditions, Liguid C02 entering gun, gun needs cleaned or high velocity.

Multiple Ball Feeding:

Problem: Gun shoots more than 1 ball at a time.
Diagnosis: Missing, Worn or Broken Ball Detent

Hope this helps somebody!

Edited by TippmannFreak97
Tippmann 98 Custom:
Strawberry Pearlcoat Paintjob
All American w/ Big Daddy Front
DOP X-Core
DOP 2x trigger
DOP Dropforward
Remote line
Empire loader
Polished Internals
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rock Slide Quote  Post ReplyReply Direct Link To This Post Posted: 31 December 2003 at 8:26am

Timing the Tippmann F/A


6-M. Rate of Fire Adjustment FULL Automatic

To adjust rate of fire Ė make adjustment to the brass rate of fire adjuster screws located in the sight portion of the cover/sight/shock-sear assembly on the upper receiver.

        Unload ammo and remove constant air as on page 4

        Unscrew the rear sight cover locking jam screw and then the inner jam screw.

        Slide the cover forward to reveal the brass rate of fire adjuster screws in the front end of the cover/sight/shock-sears assembly.

NOTE: DO NOT air-up and fire gun with this cover removed. This cover holds the linkage arm in place and personal injury or damage to the gun could result.


To Adjust Firing Rate

Fine-tune the rate of fire with small adjustments to the brass needle valve rate of fire adjuster screw. This screw is the one on the left when looking at the gun from the front.

        IN (clockwise) to slow down.

        OUT (counter clockwise) to speed up.

NOTE: If you make a big adjustment (a full turn is a big adjustment) then the right oil adjuster screw also needs to be readjusted to maintain proper spacing in the shock cylinder.


To Adjust Shock

The Shock Adjuster Screw is the one on the right when looking at the gun from the front.

Shock cylinder adjuster screw needs adjustment approximately every 2000 rounds (1-case) or when a major rate of fire adjustment is made to the other Rate of Fire screw.

        Turn the brass shock cylinder oil adjuster screw all the way in (clockwise). This should prevent the shock sear from fully releasing.

        Next pull the bolt handle back and then release the bolt handle, it should stop before it gets to the normal ready to fire position (and trigger should not work). If the bolt doesn't get stopped before it gets to the normal ready to fire position Ė the shock cylinder needs oil added and possibly rebuilt.

        Apply forward pressure to the bolt handle with your thumb while backing the adjuster screw out until the bolt releases from the shock. The screw is now properly adjusted.

NOTE: DO NOT turn either screw out past the mounting bolts to the point the fluid seal of the shock is broken and air gets into the shock.

I bring annihilation

and cheap red wine!
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*(New) Fnd Glry View Drop Down

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Post Options Post Options   Thanks (0) Thanks(0)   Quote *(New) Fnd Glry Quote  Post ReplyReply Direct Link To This Post Posted: 26 November 2003 at 2:59pm
Making Your Own Grips - Class 6B
In this article, I will cover how to make the grips, as seen in the pictures below. I made these myself, as some of you may know. I've always wanted to post an article about this, but I kept putting it off. But now, Iíve put off all the procrastination, and have decided to finally just sit down and do the thing. So, all you die-hard customizers and future fabricators out there, this is the article for you.

Note - You will need access to metal shop equipment in order to accomplish this.

First, note the picture above. This is my reference for the rest of this article.
In case you canít read that, the top measurement is 1-ľ inches, the right measurement is 4 inches, the left measurement is 3-7/8 inches, and the bottom is 1-Ĺ inches.

     For this project, you will need two small pieces of diamond plating (type of metal is unimportant for this particular project). The size must be larger than the parameters I have specified in the drawing.
     You will need a sheer (maximum cutting thickness must be at least the thickness of the metal), and you will also need a drill press (a hand-held drill may come in handy for the latter part of the project), and you will need a bench grinder, as well as a buffing wheel (to make it look purdy after youíre finished with it )

Well, now to get startedÖ
     First, make a to-scale version of the grips out of poster board. Make sure it fits on your gun just the way you want it. Make sure to make holes in the paper exactly where you want your holes to go on your actual grips when it comes time for it.
Note Ė These plans I have posted are for a .45 grip frame. They should fit all Tippmanns,
                      but you should check to make sure before you cut the metal.
     Use the poster-board to draw an outline on your material. (be sure to flip the paper over when you draw the opposite side, otherwise you could end up with two grips of the same side. Also, make sure that the diamond is facing out.)
     Use the sheer to cut the metal close to the lines, but be sure not to cut ON the line--keep it about 1/16 of an inch away from the line (on the outside edge, of course). Use the bench grinder to grind down the extra 1/16 of an inch or so, as well as grind in the corners to a smooth curve. Also, bevel the outside edge of the metal.
     Next it is best to drill the holes. You will need to be very precise in placing your holes. The width of the holes can be estimated by gauging them from the last set of grips on your marker. Iím not 100% positive, but I believe the hole is around 1/8 of an inch.
     Next, take some sandpaper, and begin sanding the edges you beveled until it is as smooth as the face of the grips. This usually takes quite awhile, but is necessary for a smooth and high-quality piece of work. After you have sanded all of the bumps out, buff it with the buffing wheel. I used a buffing brick with the wheel, and after about 15 minutes, I had the look I was looking for.
     Next, attach your grips to your gun, and make sure you have the look and feel youíre looking for. If anything is wrong, fix it as you see fit.

The finished product should look as such, or similar:

Now, if youíre interested in more information from me, feel free to PM me. Iíd be glad to help you out. Good luck with the project!

Edited by KRL15
Pimpin' since May 26th, 1987
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EYES View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote EYES Quote  Post ReplyReply Direct Link To This Post Posted: 10 November 2003 at 5:01pm

Barrel Problems???

Alright, some of you may recognize this, but it got deleted after we moved to the new forum and I think it is worth re-posting....

On 98s it is not odd to have a slightly angled barrel. I use to have this problem on my 98 and have met a lot of other people who have too....

The problem is one of 4 things....

1) The socket heads (allen wrench screws) are at differrent tightness levels. Most likely one is WAY tighter than the other one. The one on the front grip and the one on the front sight are usually the problem. Just experiment with these 2 tightening them and loosening them until the barrel lines up right. this is the most common problem, try it first.

2) The barrel O-ring is not the right size, or is damaged, just buy a new one. this is rare.

3) The barrel is screwed in too far. Not screwing in the barrel all the wayy is okay. if you screw it in too far sometimes it can make this problem worse... this usually contributes to problems 1 and 2.

4) Your reciver is stripped, and there really is a problem with it.(rare) I have heard if you send it in to tippmann they will fix it but I have never met a gun I couldn't fix when it comes to this problem. Sending it in to tippmann is a last resort.

         Side note: Sometimes the threads on the 98 and the barrels don't completely match up perfectly, causing some mis-alignment.

*NOTE* I have also found it helpfull if you have a metal front grip or a vertical adapter. It prevents you from over-tightening the front grip screw.

Edited by EYES

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Enos Shenk View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Enos Shenk Quote  Post ReplyReply Direct Link To This Post Posted: 03 November 2003 at 6:01pm
So i guess were archiving the class posts here too? Ok. Heres 4.

Class 4: The Wonderful World of Trigger Jobs
By Enos Shenk

To quote the Autococker dude Ravi, "The trigger is the most important part of any paintball gun," If the trigger feels like crap, and is sloppy, or takes a mile to pull, you wont have as much fun with the gun. Doing some basic work on your trigger can make your gun cycle faster, feel snappier and more responsive, and be rewarding to know that you did it yourself. This might seem way over the top, but your trigger is honestly the most important and personal part of your gun. If you dont like the way it feels or the way it shoots, your not going to be happy with any of the gun.

Most of these mods are easily accomplished with basic hand tools, and items found around the house, however a Dremel Tool is something no gun modifier should ever be without. A dremel will help you in so many ways you cant even realize until you use one.

Im going to go over the workings of the trigger mechanism itself, feel free to skip this part for now if its seems long, but come back to it later as a reference if you want to attempt a trigger mod yourself. It will help!

Now first of all, you need to understand the basic functions of the trigger assembly in a Tippmann. The 2 main parts are (obviously) the Trigger, and the Sear. The Sear's job is to catch and restrain the rear bolt, and the triggers job is to pivot the Sear to release the rear bolt to fire the gun. The Sear has 1 oval hole in it for a very important reason. When the gun is "At rest", that is, not cocked, the Sear is held about 1mm away from the trigger. When the gun is cocked, the Drive Spring is attempting to push the Rear Bolt forward, since it is held by the Sear, the Sear is also pushed forward so it meshes with the trigger. This is what makes your gun Semi-Auto, and on a real firearm is known as the Disconnector. The actual piece that the sear rests on is known as the Trigger Slider, its a U-Shaped piece of metal that slides over and around the back of the trigger, is held in with 1 pin, and is forced out with a spring. If you fire your gun, and hold the trigger in after the shot, you will feel the rear bolt "pushing" on the trigger, because the force is translated along the rear bolt to the sear and to the trigger slider. When you let off, you will feel a small click as the sear slides above the trigger slider, and the gun is ready to shoot again.

Heres a handy drawing of the trigger assembly with the parts labeled for you.

The trigger assembly in full consists of the Trigger (#1), the Sear (#2), the Trigger Spring (#3), the Sear spring (#4), the Trigger Slider (#5), and the Trigger Slider Spring (#6). Almost all of these parts can be adjusted and tweaked in many ways to make your trigger feel exactly how you want it.

Now, an important part. Remember this, write it down, tattoo it onto your hand. This is the GOLDEN RULE OF TRIGGER MODDING: THOU SHALT NOT ADJUST THE SEAR SPRING! Messing with the sear spring generally will just throw your gun out of whack, cause it to shoot "full auto" or not recock, and generally give you a big fat headache. YOU HAVE BEEN WARNED!

The most basic mod, the "Pen Spring Mod". This is absolutely the easiest and cheapest mod to accomplish. Simply removing the Trigger Spring (Part #3 in my picture) and replacing it with a spring of roughly the same size and length, but a lighter weight, will lower the amount of force you have to pull the trigger. Do not completely remove the spring! It can and will cause the sear to "Jam" on the back of the Trigger Slider, not something you want to happen in a heated match. The pen Spring Mod is a good place to start, and will serve as a basis for more advanced mods.

The second easiest mod, and the most overlooked trigger mod ever, is the Trigger Slider Spring Mod. This spring is Part #6 in my diagram (Inside the slider). This is the exact opposite of the Pen Spring, as you will be STRENGTHENING this spring. If you read above what i told you about the way the disconnector works, you know that the only time the Trigger Slider Spring is used is after the gun has fired, right as the gun cocks and latches, and your finger is more then likely still on the trigger (Because the gun cycles so fast). By replacing this spring with a stronger one, your trigger will gain noticably more "Snap" or "Bounce". Its almost comparable to a Mini-RT, but dont expect anything near as strong as an RT, but its the same feeling. I LOVE this mod, as trigger snap is one of my favorite properties in a trigger.

Moving up in difficulty is the Trigger Side-To-Side Slop fix. Side-to-side slop is where you can "waggle" the trigger sideways. Its not desirable at all, and generally makes your trigger mushy and sloppy. But it is fairly easy to remove, most especially on a carbine or a 98. Simply visit your local hardware store and find some small steel washers that will fit over the Trigger pivot pin. Give them a bit of oil and drop them in. If they seem too thick, just use 1 on one side. If you can fit, go for 2. A carbine will easily accomidate 1 washer on each side. Obviously you want the trigger to still move smoothly.

Now we can start getting complex, and somewhat gun-specific. Overtravel and Rest Distance are 2 adjustable values that can be somewhat difficult but fun to fix. Overtavel refers to the distance that you have to pull the trigger before it engages the sear, and fires the gun. Rest Distance is my term for how close the trigger is to the firing point "at rest" as in, when its not being pulled, and is just sitting there.

Common methods for Overtravel Adjustments:

Wrapping tape or otherwise thickening the gun safety (Carbine only)

Adding a piece of Q-Tip stick or a Grub Screw into the middle of the Trigger Spring (98c and A5 Only) (A grub screw is a bolt with no head. The same sort of screw used for velocity screws on a 98 or an A5)

Adding a Grub Screw or a bolt to the trigger itself, so it hits the grip behind the trigger at the firing point.

Adding a Grub Screw or a bolt into the grip behind the trigger, does the same as the above.

Common methods for Rest Distance adjustment:

Gluing a piece of CD-Case plastic onto the top of the A5 Trigger, so it rests against the reciever above, effectively bringing the trigger back a bit to start with. Ive heard this only works well with the E-Grip.

Wrapping tape or something else around the pin that the trigger-end of the sear rests on in a 98. This will make it so the trigger doesnt have to move as far to release the bolt. Obviously this one is useless without a means of also keeping the trigger back at rest like the CD-Case mod above.

Its interesting to note that theres no reason you couldnt even lengthen the pull on a 98 or an A5 if that was your choice. By sanding off some of the plastic along the top of the trigger, it would sit farther out, adding some distance to the pull.

But its all up to the user. You can use any or all or none of these mods for your gun to get your trigger exactly how you like it. Use your ingenuity, use your imagination, and dont be afraid to try things for yourself. If you mess up, more then likely you just screwed up the trigger, which is maybe a $2 part from Tippmann. So go hog-wild, and be sure to post any cool trigger jobs in Upgrades & Customizing for other people to ooh and ahh over.

In case your wondering, my preferred trigger is a bit on the long side, medium weight pull, no slop at all, and lots of snap 

Hope it helps

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theguy View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote theguy Quote  Post ReplyReply Direct Link To This Post Posted: 03 November 2003 at 4:07pm

Class3 how to polish your internals (class2 was lost in the forum change)


Welcome to yet another class by Theguy. This time we are going over how to polish your internals. Please note your availability to tools may not be as abundant as mine, so you may have to improvise.

Lets start out shall we.

Start off by taking apart the halves of your receiver. This is for the 98 and A-5, closed body receivers are much more difficult.

Take apart the body halves and clean them up the best you can.

Note- my internals are already polished, pretend they arn't.

I used the plastic brush attachments on my Dremel to clean everything up. The Dremel can also be used as an alternative to a bench grinder.

Now set yourself up a err umm........ clean workspace.

I chose to use the benchgrinder for this demonstration, its size makes it easier to photograph, and I don't have to hold it, freeing up my camera hand.

Apply a polishing compound to your polishing cloth/wheel

Take your body and press it to the wheel gently at first then rougher later. Make large sweeping strokes with the body, making sure to polish everything evenly. Tilt the body both away and toward you to get the tops and bottom.

Reapply some compound and do the other half. In my process there are 2 different grades of compound. Apply your second grade and repeat the process. Then get a clean rag and wipe away any residue. Don't worry if your wheel/cloth turns black, this is from the Nickel coming out of the aluminum.

Wipe everything clean and reassmble. Only polish until the sides are smooth and shiny, if you keep going you could remove too much metal.

The benefits of polishing should be apparent when you firt gas it up. By creating a smooth surface for the bolt to slide across, you reduse the friction and your air efficiency goes up. When I polished my internals my velocity shot up about 150 fps, I had to screw in my velocity screw all the way in , just to shoot 280. With adjustments from an RVA or a reg, you could get more shots out of your tank and run at amuch lower pressure.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote theguy Quote  Post ReplyReply Direct Link To This Post Posted: 03 November 2003 at 4:06pm

Class1 why the flatline seems innaccurate

Why the Flatline SEEMS Inaccurate.

Lets start with our diagram. A is our shooter. Now, no barrel is dead on accurate. They all have a margin of error. Lets say that the margin of error in this picture is about 5 degrees. Shooting a standard barrel (B), it seems very accurate at its maximum range.

However when shooting a flatline (C) which has the same margin of error as a standard barrel, it spreads over a larger area but actually is just as accurate as barrel B.

So hopefully now you will understand why you are getting great range form your flatline, but not hitting dead-on.

Edited by theguy
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rambino Quote  Post ReplyReply Direct Link To This Post Posted: 03 November 2003 at 2:50pm

FAQ:  Cyclone Feeder Problems

A relatively common post in this forum is the "my Cyclone isn't feeding," or "my Cyclone is breaking balls." Usually these are actually the same problem. Most Cyclone breaks are from partial or slow turning.

Hopefully this thread can be a collection of suggested checks and fixes. I'll start.  The following is mostly a collection of things I have read, and certainly not all my own wisdom.

First: Option B, with any Tippmann gun, is to send it to Tippmann for repairs. They WILL fix your gun, and their interpretation of their own warranty is so liberal that they almost certainly won't charge for labor, no matter how old your gun is, and won't charge for parts either for newer guns. But since it takes some time for the gun to go from here to there and back - time for you without your gun - you should try the hints below first.

Parts references are to the A-5 parts chart.

General Trouble-Shooting: Whenever you have a problem (of any kind), you should first try some basic de-bugging to isolate the source of the problem. Try some different paintballs. Try a different tank. Take off your upgrades and try the gun stock. Mix and match different elements, and before you know it, you will know exactly where the problem lies.

Air Supply: Most Cyclone problems, in my experience, are really an air supply problem. The Cyclone needs a fair amount of air to work, and if it gets starved it won't be happy. The Cyclone is usually the first thing to go, so your gun might be working just fine otherwise, but your Cyclone will skip if it doesn't get enough air.

- Tank. Make sure your tank is full. If you have HPA, make sure the tank has output pressure of at least 750 psi. Make sure the tank valve is fully functional and not obstructed.

- Drive spring/RVA/Stock. If your drive spring is weak, not enough air will get to the gun, and the Cyclone will be starved. Try a different drive spring. If you have a rear velocity adjuster or a stock, or anything else that replaces the endcap, take it off. Some of these don't put enough pressure on the drive spring, which gives the same result as a weak drive spring.

- Regulators:  If you have a regulator, make sure you don't have the pressure turned down too low.  As with all air problems, your gun might fire fine, and your Cyclone might even keep up, to a point, but insufficient pressure will cause problems.  Also remember that the perfect regulator setting for one tank might be too low for another tank, or too low for that same tank when it isn't full.

- On/Offs. Some drop-forwards or ASAs with on/off valves can leak or obstruct air flow if they are opened too much. Dirt and crud can also get caught in on/offs. Make sure the valves are clean. When opening the valves, only open until you reach full pressure, and then another full turn.

- Remotes:  There are many places a remote might have a small obstruction or leak.  Check each connector, and your slide check if you have one.

- ASA Pins:  Some regulators/x-chambers/remotes/adapters push too far into the ASA so that the ASA pin strangles the air.  Some ASAs on the tank end of remotes create the same problem.  If this is the case, an extra o-ring stuck into the ASA (or remote adapter) will create the extra space needed.

- Leaks: Check hoses, connectors, o-rings. Remember, a small leak might let your gun shoot but still impede the Cyclone. Make sure to check the cup seal 02-63) on the piston (02-54) inside the Cyclone manual advancer.  Make sure all o-rings are well oiled.

Friction: The Cyclone needs to be able to turn freely. Make sure your gun is well oiled. Oil in the ASA will make its way into the Cyclone and help it along, but some oil directly in the manual advancer won't hurt either. A little lithium grease under the ratchet (19, 02-53) might also help if the ratchet is not moving smoothly. Make sure that the feeder screw (8, PL-42A) is not tightened so hard that it keeps the ratchet from turning. This screw should be tightened just enough to keep the sprockets in place.  To see if you have friction problems, try the manual advancer slowly.  There should be some clicks and different degrees of resistance, but the Cyclone should still turn smoothly, and there should be no "hangs" - the Cyclone should keep up with the manual plunger.

Updates: Two updates have been issued for the Cyclone.  Both are available free from Tippmann - just call and ask.  To check for the first one, take off the bottom plate of your Cyclone (02-44).  If the ratchet is black plastic, you do NOT have this update. The updated ratchet is clear plastic. To check for the second update, take a look at the bottom plate itself. The second update is a new bottom plate, and the new bottom plates have an "A" stamped on the outside. Pretty hard to miss. No "A", no update. The first update was intended to stop initial problems with Cyclone breaks resulting from the Cyclone hitting the balls too hard - hence the softer clear ratchet. The second update was intended to keep the first update from backfiring, by stopping "overtravel" of the piston, which the first update parts might allow, which leads to breaks. Tippmann also offers an optional flow control (like the RT flow control), for $15. Not usually required, it may give additional assurance when using brittle paint, by allowing you to limit the amount of air to the Cyclone.

Worn Ratchet: A common problem, mostly for people with the first update but not the second, but not impossible in other situations. If your Cyclone starts increasingly skipping shots (and you are shooting blanks), you might have this problem. It might turn normally with an empty hopper, and the manual advancer will work, but fully loaded it will skip and/or chop. The problem here is that the softer clear ratchet is, well, softer, and therefore more prone to wear and tear. Take a close look at the ratchet. The edge that catches the feeder axle (20, 02-49) should be crisp. If the edge is rounded, worn or torn, you have this problem, and you need a new ratchet. Call Tippmann. Try holding the sprockets in place while pushing the manual advancer. The ratchet should hang on the feeder axle. If the ratchet slips off, you have this problem. I actually carry extra ratchets to guard against this problem.

Ratchet Spring:  Another recent problem is the spring that holds pressure against the ratchet and keeps it from turning back (11, 02-50), has rusted through, or somehow gotten bent out of shape. The obvious way to look for this is to pull the bottom plate off and look to see for a broken or wrongly bent spring (the spring should have a slight bend).  Sympoms are similar to a broken ratchet, except with this one the Cyclone will be able to turn backwards.

Poor Paint:  The Cyclone requires good paint, as it does manhandle the paint a bit. Don't use Wal-Mart paint, don't use old paint, don't use brittle tournament paint.

Other Sources: Of breaks, that is.  Clean your Cyclone. Crud in the Cyclone will cause breaks. And make sure that the break is actually in the Cyclone. A breech break or barrel break might splatter back into the Cyclone, making it look like you had a Cyclone break (and the splatter might actually cause Cyclone breaks).  And check for other obstructions in the breech that could stop a ball from fully entering the chamber.  Some barrel adapters, for instance, extend too far back into the breech, and can cause breaks in this manner.

Edited by Rambino
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KRL15 Quote  Post ReplyReply Direct Link To This Post Posted: 03 November 2003 at 1:57pm

"theguy", "Enos", "Rambino", "Hell's Oracle" and others have written some very good Tech articles.

This new Thread is for those folks, and others, to Copy and Paste their old articles into.

When someone writes a new article, that new article can be "Stickied" as a Stand Alone Thread for a couple of weeks or so, in whatever Forum that you think is the best place for it to be initially Posted.

After the New Stand Alone Thread has run its course, Copy and Paste it into this Uber Thread. When that is accomplished, UN-Pin your old Thread.

Another option would be to Post a new article as a Stand Alone Thread AND put it here. Then, in a couple of weeks, un-pin the Stand Alone... Whatever.. If it makes good sense, just do it.

Use your 'Unlimited Edit Buttons" to update and maintain your own articles.

When you use "Clear Form", your Post location in a Thread remains the same. You can then reinsert new material into the old Post that you "Cleared".

The Thread for Parts Diagrams will remain as a Stand Alone Thread for such diagrams, manuals, etc. ENOS will manage that Thread.

Some of the Posts in that Thread, blow out the Thread really wide on Standard Res Monitors. Also, some of those Posts require Image Hosts, which can change or be deactivated.

So, keep the Diagrams and Manuals in THAT Thread, NOT in this Thread.

EDIT: Here is an Oldie but Goodie... This is a Link that SL-68 Owners may find useful, by Dan Main Man:
  http://www.geocities.com/danmanmain/sl-68iibolt.html  Bolt Mods for SL-68 II Bolts, so that they will work in SL-68 (I) Guns.

Edited by KRL15
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