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Converting to sniper

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sniper621 View Drop Down
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    Posted: 08 February 2006 at 1:34am

hello all,

I have been out of the game a while (years) and receintly i purchased a Tippman 98 custom pro w/ collapsible stock and freak barrel w/ filter 687. 

I would like to upgrade this to a sniper marker by i have no idea what upgrades are now avilable to do this and which upgrades are good over the ones that are crap.

I am looking to not spend much money but that really isn't a issue.  Can you please suggest a place to purchase these upgrades.

Thanks

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rock Slide Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 1:39am
I bring annihilation

and cheap red wine!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote the_skdster Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 1:41am

Originally posted by Rock Slide Rock Slide wrote:

^^^
Now to help you out abit. I assume you want ranged Sniping?
I assume you play Woodsball, yes? Or Scenario at the least.
-BT APEX Barrel
Gives you +75-150ft over that barrel you got now. Plus, they won't be able to hit you back unless they are using an APEX/Flatline as well.
-Red Dot Sight
30mm. 42mm recommended. A GOOD ONE! Make the first/second shot count. Costs roughly $35-$100US.
-Palmers Stabiliser
Kills those velocity spikes. Marker runs 500%+ consistant. Stick with CO2.
-Remote Line/Coil
I don't think you want that tank in your way while sniping. Takes much weight off the gun. Get used to extra weight on the front end.



Edited by the_skdster - 08 February 2006 at 1:51am
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Monkey Dust Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 7:35am

^^^
Now to help you out abit. I assume you want ranged Sniping?
I assume you play Woodsball, yes? Or Scenario at the least.
-BT APEX Barrel
Flatline/ apex
-Red Dot Sight
Don't get one they ar useless
-Palmers Stabiliser
HPA is thy way to go
-Remote Line/Coil
I don't think you want that tank in your way while sniping. Takes much weight off the gun. Get used to extra weight on the front end.

a new breed of dracula!!!!!!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 7:48am
Yeah, for sniping I would suggest one of these babies!



The M40A1


Edited by Snake6 - 08 February 2006 at 7:57am
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Monkey Dust Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 7:54am

Or a draganov they are good to.

a new breed of dracula!!!!!!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 8:19am
The Draganov is just a souped up Klashnikov. I would get something with a Mouser Bolt Action, the stiffer bolt action means better accuracy.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote the_skdster Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 11:47am
Originally posted by Monkey Dust Monkey Dust wrote:

^^^
Now to help you out abit. I assume you want ranged Sniping?
I assume you play Woodsball, yes? Or Scenario at the least.
-BT APEX Barrel
Flatline/ apex
-Red Dot Sight
Don't get one they ar useless
-Palmers Stabiliser
HPA is thy way to go
-Remote Line/Coil
I don't think you want that tank in your way while sniping. Takes much weight off the gun. Get used to extra weight on the front end.

Who are you o say Red Dot Sights are useless? Ever tried using one? If you don't see an advantage, you are so very wrong. Calibrate a Dot Sight to 90ft and you'll hit dead on everytime if using good quality paint. I hit MY targets everytime while using it. How do you no see an advantage to that?

And why does everyone keep saying "HPA is the way to go"?
It is ONE of the ways to to, not the most definate.
READ: http://www.thingpaintball.ca/co2Use.shtml
Read up on the other articles as well.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 11:51am
How does a Det Dot have anything to do with the accuracy of the paintball marker? If you have a bad paint to bore match, you will have bad accuracy. It doesn't matter if you have a 10x Scope. Yes, a Red Dot helps, but if you dont have and accurate weapon to begin with it would be like putting a scope on a cannon.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote sniper621 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 1:22pm

ok to clairify on what i have say earlier.  I only play woodsball.  I play sniper and rifleman depending on the team. 

 i am look for a barrel that can have the distance but will not give off too much muzzle flash.  but be able to handle rapid fire without chopping.

I also need a remote line. not intrested in any sights or scopes. but curious about stablizers and expantion chambers.   I run off co2. 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 1:23pm
There are no such thing as snipers in paintball.

All straight barrels shoot the same distance. The only exeptions are the Flatline and the Apex. There is no such thing as muzzle flash in paintball.


Edited by Snake6 - 08 February 2006 at 1:29pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote sniper621 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 1:42pm
why are the Flatline and Apex the only exceptions
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 1:45pm
Because they add distance to your shot, but thier accuracy suffers at range.

It is physically impossible to be a sniper in paintball.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote sniper621 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 2:57pm
why do u say its physically impossibly? sniping is equal in parts of stalking, shooting,  the aerodynamic of the round, and having a decient gun for the kill.  now the paintball is probaly the worst in areodynamics as far a the projectile, but this is where stalking and have a gun thats pick of the slack in other areas of poor performance.   sniping is possible in paintball but i greatly depends of the person and the weapon and the ammo.
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The History of Military Sniping, and how it relates to the Game of Paintball.

Ok. So I got bored, and I am sick and tried of this stupid sniper debate. I got a Barnes and Noble gift card for Christmas, and didn’t know what else to get so I picked up several books on Military Snipers. Here are my findings.

< -- Note: Due to a problem with my code, you have to Highlight my rifle comparison tables to see them. It’s a bother, but if someone knows how to fix it, PM me. -- >

First lets go over the basics of what a sniper is, and what a sniper is not.

“A sniper…is considered a specialist, whose prime function is to kill selected high value targets at long range using superior skill and armament. A sharpshooter, by contrast, is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises”

From SNIPER by Adrian Gilbert

Keep this in your mind as you read the rest of the article.

The American Revolution (1775-83)

Sniping first came onto the battlefield during the American Revolution. Standard infantry of this period were equipped with “Brown Bess” smoothbore muskets. The Continental Congress approves 10 independent companies, armed with long rifles. The men of these companies were the first snipers.

Comparison between the “Brown Bess” musket, and the Long Rifle.

“A soldiers musket, if not exceedingly ill bored (as many are), will strike the figure of a man at 80 yards: it may even at 100, but a soldier must be very unfortunate indeed who shall be wounded by a common musket at 150 yards, provided that the antagonist aims at him; as to firing at a man at 200 yards, with a common, musket, you might as well fire at the moon.” –British Major Hanger, on the “Brown Bess” musket

 In contrast, the American Long Rifle (as carried by the Irregular companies), was effective in ranges up to 300 yards, and headshots could be achieved at 200. At these ranges American Snipers picked-off high ranking British Officers. During the battle of Saratoga an American sniper brought down British General Simon Frasier from a range of 300 yards. Despite its advantages the long rifle had several disadvantages. Its slow reload time(2 shots a minute), and lack of bayonet fixture made it useful only as a skirmisher weapon, not for use as a standard infantry weapon.

 

Long Rifle

Brown Bess Musket

Range:

300 yards

80 yards

As you can see from the table, the Rifle outranged the common muskets of the time by over 200 yards.

The War of Northern Aggression (American Civil War) (1861-65)

During the Civil War, the standard infantry rifles were the Enfield(for the south), and the Springfield(for the north). These were muzzleloading rifles with effective ranges up to 500 yards. The confederacy managed to acquire Witworth and Kerr rifles from Europe for their snipers. These rifles had an effective range of well over 1200 yards, and hits were reported at over 1500 yards.

Confederate Snipers were selected in a manner which has been used to select snipers in most present wars. The best men from each infantry regiment entered into shooting competitions. They were required to hit man-sized boards at 500 yards. The best shooters were given the prized Kerr and Witworth rifles. They then went through extensive training in the use of these rifles.

The snipers were warned never to get within 400 yards of the enemy, but to use their superior range, to keep the enemy at a safe distance.

 

Kerr & Witworth Rifles

Enfield/Springfield Rifles

Range:

1200+ yards

500 yards.

 

World War I (1914-18)

US Snipers during World War I used modified, and accurized versions of  the standard service rifle the Springfield 1903, equipped with 2 to 4 power scopes. Snipers during the war mostly sniped from behind the MLR, the main trench line. These snipers were Infantrymen taken off the line, and equipped with scoped rifles. With their rifles they could pick the enemy off 3 or 4 trench lines back from the MLR. The marksmanship standard for infantry of the time was to be able to hit a standing man from around 100 yards. The snipers were trained to hit targets from over 500 yards.

World War II (1938-45)

World War II snipers were selected in different manners during the war. I will concentrate on the Marine Corps Snipers trained at Green’s Farm because the documentation of this school and its snipers is the best. There, snipers were instructed in 5 week courses in marksmanship, camouflage, and field craft. They were trained to approach a target using stealth and to eliminate the target from long distances. These snipers were required to hit a moving target at 500 yards, and to hit a stationary target at 1000. They were equipped much the same way as snipers in WWI  were. These snipers used accurized  versions of the M1903 Springfield service rifle, the A1 or A3 variants equipped with 2 or 4 power scopes. Marine Infantry qualified at 500 yards.

 

M1 Garand

M1903A3

Range

500 yards

1000yards

Ammunition

.30-06

.30-06

Korea (1950-53)

Korea, in the latter part of the war turned into a bogged down war of attrition, looking somewhat like the trench warfare of WWI. This, alongside Korea’s terrain of rolling hills combined to make it prime sniper territory. Sniping tactics in Korea did not change much from the tactics of WWII so I will not elaborate on them. The rifles also remained the same. Snipers in Korea were equipped with 1903A3 Variant Springfield’s, and National Match M1’s(which were used in competition shooting because they were more accurate than the standard M1) Equipped with 4 power scopes(the M1D model). The accuracy of the M1 was not as good as that of the Springfield, due to the need to offset the scope, and have major Eye Relief built-in to the rifle due to the Clip Feed of the M1. These M1’s still were able to reach ranges of 500 yards accurately. In Korea the use of the .50 caliber round for sniping was first seen. M2 Machine Guns mounted with a 10 power scope were able to reach ranges of 2800 yards effectively, Snipers also experimented with .55 Caliber Boy’s antitank rifles modified to take .50 caliber rounds, and mounted with scopes which had the same range as the M2, but was able to be carried by a man whereas the M2’s were limited to fixed positions.

 

M1D Sniper Model

M1903A3 Sniper

M2 Machine Gun

Range

500 yards

1000 yards

2500 yards

Ammunition

.30-06

.30-06

.50 Caliber

 

Vietnam (1965-75)

Vietnam is the perfect example of how a sniper can be employed during combat. The restrictive ROE and vast open fields and rice paddy’s of Vietnam became prime sniper territory. The Marine Corps and the Army both Fielded Snipers. Army snipers were equipped with accurized versions of the M14 service rifle, accurate out to 700 yards. The Marine Corps fielded snipers equipped with Winchester Model 70 Hunting rifles firing the .30-06 cartridge, and later in the war snipers carried the M40, which fired the standard 7.62x51mm(.308) cartridge both of these rifles had an effective range of over 1000 yards. Also snipers used modified M2 .50 caliber machine guns, fitted with scopes. These were accurate to ranges out to 2500 yards. Normal infantry of the time fired the M16 Assault Rifle, and the enemy fired the AK-47 assault rifle. These rifles were designed for infantry combat which takes place in ranges of only around 200 yards, and can only be fired accurately up to 500 yards. Thus snipers were able to operate with impunity from beyond the range of effective return fire of the enemy.

 

M16

Winchester 70

M40

M14 Sniper

Range

500 yards

1000 yards

1000 Yards

700 yards

Ammunition

5.56mm

.30-06

7.62x51mm

7.62x51mm

 

 

 

 

 

Now through all these wars several things have remained in common among snipers, lets analyze these facts:

A sniper acts independently from standard infantry, not as a part of a unit but in a one or two man team.

This is possible in paintball, most of the time in scenario games, I am alone behind enemy lines trying to accomplish a mission. But you do very little if any tactical good for your team waiting in one spot for an entire game, hoping a target of high-value (such as the opposing general) walks by.

A sniper does not act at random, he selects targets of high value and eliminates them.

Targets of High Value in a military sense are:

  1. Officers:
    • Generals
    • Field Grade officers
    • Company Grade officers
  2. Forward Observers
  3. Crew Served Weaponry:
    • Heavy Machine Guns
    • Artillery Batteries
    • Mortar Crews
  4. Non Commissioned Officers
  5. Radiomen

Targets of High Value in Paintball:

  1. Generals
  2. Tank Crewman (if there are tanks)
  3. Um…. Yeah… that’s all I can think of...

The problem with selecting high value targets in a scenario paintball game is, there are very few. The vast majority of players play independently, not under any command and they do what they want. What officers and team captains there are do not look any different than any other players.

The Sniper fires at targets from beyond the range of return fire by the standard infantry weapons, or from distances that were beyond the training of the normal infantryman.

As you can see from the diagrams of the Sniper Rifles of the Period in comparison to the standard issue infantry weapons, the sniper rifle always has a great deal more range than infantry weapons, and the sniper has been trained to an accuracy standard that is beyond that of standard infantry training.

This is where sniping in paintball fails. All paintball markers except those equipped with the Flatline or Apex systems fire the same distance, around 25 yards or 75 feet. The Flatline will reach ranges of up to 150 ft, but because the ball loses velocity at the same rate as a normal paintball, the chances of getting a break, or a single accurate shot at those ranges are close to zero.

The sniper uses a single accurate shot to take his targets down.

The ammunition expended to kill ratio of a sniper in Vietnam was 1.7 rounds per kill. The average infantryman expended 50,000 rounds per confirmed kill.

It is possible to take targets down with a single shot in paintball. However it is near impossible to eliminate a target with a single shot from beyond the effective range of return fire by the enemy.

A sniper uses camouflage and concealment to hide himself from his enemies to eliminate his targets.

No qualms with this, it can be done. Most every scenario paintball player does it. Using camouflage doe not make you sniper.

 

 

Now as you can see there are several places where sniping fails in paintball. Now look at the definition of a Sharpshooter:

“A sharpshooter… is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises”

From SNIPER by Adrian Gilbert

Ok, this looks a little more feasible in the game of paintball than the sniper definition doesn’t it?

For paintball purposes we can strike rifleman, because there are no rifles in paintball.

“who acts in an opportunist manner, taking shots at the enemy when the chance arises”

This sounds feasible. The definition of a sniper that Spec Ops puts forth is one of an “ambush player” that fires from concealment, using camouflage. The problem with the Spec Ops definition of a sniper is that it perfectly describes the definition of a sharpshooter in a military sense.

So we will set forth the definition of a Sharpshooter in paintball. This is what most of you would call a Sniper in paintball.

A sharpshooter takes shots from concealment, shoots at targets as the opportunity arises, and uses a marker that has the same range as everyone else’s. This is not a Sniper. This is a sharpshooter. You will never be a sniper in paintball simple ballistics prevent this from ever happening.

The fact of the matter is if you think you are a sniper in paintball, your terminology is wrong. The definition of a sharpshooter, fits paintball a lot closer that the definition of a sniper. But for those of you who insist that you are still snipers, look at an analogy: You work for a living. Your job is to go to people’s houses and businesses, to pick up their trash and take it to the dump. You drive a Garbage Truck. What would you be called, a Garbage Man, or a Professional Truck Driver?

You would be called a Garbage Man, would you not? As much as you would prefer to be called a Professional Truck Driver, everyone would call you a Garbage Man because it fits what you are doing better than the title Professional Truck Driver does.

 

The definition of Sharpshooter, or a Designated Marksman fits what you are doing in paintball a whole lot better than Sniper does. Stop fooling yourself.

 

References:

 

SNIPER- Adrian Gilbert

One Shot-One Kill- Charles W. Sasser and Craig Roberts

Marine Sniper- Charles Henderson

 

Authors Note: In my haste of writing this, I may have gotten some minor facts mixed up, or in the wrong place. Please contact me with the correct info if you have something to add, or a correction.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JcKa Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 3:52pm
Maybe just a tad bit overbaord, eh Snake?

Anyway, not to get anyone mad, but the best place to solve your question would be to head on over to the "milsim" site, at opsgear.com, because there they respect the word sniper and don't get angry when they hear it. 

Thats a great site if you want people that really know how to make a insane milsim look for relatively cheap or relatively expensively.  Happy Huntin'.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote xTippyx Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 3:53pm
^^must we bring in the long sniping thread, just for future reference don't use the term "sniper" around people in here it just iritates most of them because there is no such thing as a sniper.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Yomillio Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 3:56pm

I hade stupid muzzle flash... always gives away your position to the other army.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote DanSD Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 4:03pm

Originally posted by Snake6 Snake6 wrote:

There are no such thing as snipers in paintball.

All straight barrels shoot the same distance. The only exeptions are the Flatline and the Apex. There is no such thing as muzzle flash in paintball.

What about ninjas?  If there are no snipers then there must be no ninjas because I sniped all of them and then I retired. 

Seriously though, if someone want's to wear a ghille, mislim thier gun, and hide in bush in order to eliminate their targets then let them be.  Don't hate the player, hate the game...

 

 

Don't hate the player...
Hate the game.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 08 February 2006 at 4:09pm
Originally posted by DanSD DanSD wrote:

Seriously though, if someone want's to wear a ghille, mislim thier gun, and hide in bush in order to eliminate their targets then let them be.  Don't hate the player, hate the game...

But as I said if you would have read my post, wearing a Ghillie and hiding in the Bush does not maek you a Sniper.

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