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Flatline Theories... |
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UV Halo
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Posted: 11 October 2005 at 11:42pm |
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Hey Bruce, I don't think it's a matter of semantics because in every
reference I have provided, the acceleration provided by backspin is in
the vertical direction, in direct opposition to gravity. If the
acceleration was great enough, the ball would overcome gravity (at
least momentarily) and rise.
However, with a flatline, most of the time, the balls only fly level for awhile, and then begin to drop. This is because as the balls fly forward, the spin decreases, therefore the lift decreases, and the effects of gravity begin to take hold. If the acceleration were in the forward direction (which is contrary to every reference I have provided), then the ball would certainly hit harder. Even the graphic on the nasa page I linked to shows that the force generated by backspin is in the up direction. |
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M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab Gas-Thru Stock Lapco Sight Rail W/ADCO 30MM EDOT Qloader W/ CMS Freak SS W/Stif-Tip * Flatline * Armson Stealth |
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Clark Kent
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Posted: 11 October 2005 at 11:56pm |
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There doesn't need to be actual forward acceleration for a FL ball to "hit harder" - there simply needs to be less negative acceleration, which would have to be due to decreased air resistance. The question therefore is a very specific one.
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UV Halo
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Posted: 12 October 2005 at 12:18am |
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True but, never has anyone, pointed out a reference that says a
backspinning ball has less air resistance. The only context of a
ball somehow gaining lowered resistance in it's flight by it's design
or path, is a golf ball, and specifically, it's the dimples on the ball
that allow for this.
Additionally, don't you think that backspin would be a concern for the ASTM, Tippmann, or even the goggle manufacturers, if the paintballs somehow hit harder? |
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M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab Gas-Thru Stock Lapco Sight Rail W/ADCO 30MM EDOT Qloader W/ CMS Freak SS W/Stif-Tip * Flatline * Armson Stealth |
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Monk
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Posted: 12 October 2005 at 8:29am |
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http://www.warpig.com/paintball/technical/zbody/index.shtml
Bam, even from a paintball related website. |
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KillerOne
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Posted: 12 October 2005 at 9:28am |
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So now we are fireing a round horizontally and dropping one from same height at the same time - in that case, point taken. Though you didn't say anything about a horizontal variable the first time you posted. Now you are good - I guess it is a matter of semantics.
Edited by KillerOne |
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US MARINES: Breeding Killers since 1775.
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Clark Kent
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Posted: 12 October 2005 at 10:27am |
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Most of the article isn't that helpful (a discussion of the old Z-Body), but it does have this sentence tucked away in the middle:
Unfortunately, no reasoning or explanation is provided - just another claim/statement. |
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UV Halo
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Posted: 12 October 2005 at 10:51am |
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Thanks for the reference Monk!!
Unfortunately, it's like Clark says, just another claim. I say this because there is literature that states a smooth spinning ball actually exhibits a reverse magnus effect. Let me give you a quote: "This reverse Magnus effect has never been observed for a baseball, however experiments with smooth balls have exhibited transverse deflections in the opposite direction. The drag coefficient of a smooth ball falls off sharply as it crosses into the turbulence regime, enabling this to occur." This was pulled from section 3.3 The Reverse Magnus Effect. You can read this yourself, here. |
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M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab Gas-Thru Stock Lapco Sight Rail W/ADCO 30MM EDOT Qloader W/ CMS Freak SS W/Stif-Tip * Flatline * Armson Stealth |
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Bruce A. Frank
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Posted: 12 October 2005 at 11:13am |
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Take a look at the article for which Monk provided a link: http://www.warpig.com/paintball/technical/zbody/index.shtml Though the purpose of the article is to review the GS Z-Body, it prefaces the review with a fairly decent condensation of what happens to drag when a ball is spun. Even this article does not give a quantitative analysis of velocity retained, but is reinforces my earlier postulation on the effects of reduced aerodynamic drag of a spinning ball. |
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Snake6
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Posted: 12 October 2005 at 11:44am |
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this is so funny watching yall argue about this, but it beats the OMG 1m a 1337 5n1p3r threads.
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UV Halo
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Posted: 12 October 2005 at 2:49pm |
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Bruce,
It looks like I posted quicker than you did, if you notice my post above. |
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M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab Gas-Thru Stock Lapco Sight Rail W/ADCO 30MM EDOT Qloader W/ CMS Freak SS W/Stif-Tip * Flatline * Armson Stealth |
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A5 dude15
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Posted: 12 October 2005 at 4:54pm |
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this is pointless...everytime someone says something or presents any
facts that benefits their argument the other side is too stubborn to
just except that the other side made a good point.
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Bruce A. Frank
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Posted: 12 October 2005 at 6:29pm |
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It isn't pointless. It is not an argument with a winner and a looser. It is a discussion with presentation of facts and thesis on what may or may not be happening in the physics of the flight of a ball. It is a learning process with comments that enlighten some and spark others to do more research. Beats the heck out of the same old, "i ghot sum muny, wat shood i by?" |
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Sargent Duck
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Posted: 12 October 2005 at 6:38pm |
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I'm actually througly enjoying this. I was orginally going to be an engineer, but switched programs 3 years ago. This is bring back momories, and making me think about physics again, which I really enjoyed (of course, I do keep up-to-date with the string theory). This is actually one of the very few "enlightning" topics on this board, seeing as how the rest are "what barrel should I buy?", or arguing about snipers. |
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Ref: I want a nice clean game
player: but it's paintball! |
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Clark Kent
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Posted: 12 October 2005 at 6:54pm |
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Ok, so I fired off some emails to some friends who are actual rocket scientists. Maybe they can enlighten us.
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UV Halo
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Posted: 12 October 2005 at 7:35pm |
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Thank all of you who have provided meaningful input to this discussion!!
I agree, that this is not a debate. It is a discussion of the physics behind what we are experiencing in one of our favorite games. I also feel that it's very important to reference what we find because it's always possible that the poster misconstrues an important part of the assertion. Based on everything I've read, I think the truth of whether a spinning ball having less air resistance is dependent on how 'un-smooth' a sphere has to be before it gets the benefit of the magnus effect (in the forward direction). Because, if a paintball is smooth enough, it get's the reverse magnus effect. I think we can all agree that most of the surface area of a paintball is pretty smooth. Smooth enough? I dunno but, I lean towards saying yes. That being said, what is the exception? The seam. Now, how big does the seam need to be to disrupt the lamniar flow around the paintball? Evil has a pretty small seam, while from what I've seen, Team Colors has a ridiculous seam 'belt' that really keeps the paintball from being a true sphere (it's more like a very short, cylinder with spherical end-caps). Even worse, we can't control the orientation of the seam relative to the direction of flight. So, even if the seam is big enough to generate a laminar flow, it may not be disturbing the air in the proper manner to disrupt the laminar flow, or, it may disturb it in an odd axis, relative to the flight of the ball. So, if all this is true, you may have one longer range shot (or one that hits harder should that flight be interupted), your next shot may be shorter (or hitting softer should it be interupted). |
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M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab Gas-Thru Stock Lapco Sight Rail W/ADCO 30MM EDOT Qloader W/ CMS Freak SS W/Stif-Tip * Flatline * Armson Stealth |
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Monk
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Posted: 12 October 2005 at 7:43pm |
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http://carini.physics.indiana.edu/E105/spinning-balls.html Its not very clear an definate though. What I get out of this, there is a distance that the ball will be going at a high speed. During this high speed there is less drag then a ball not spinning at the same speed. However, the spinning, at lower speeds will cause slightly more drag. So the spinning ball will fly further than the stationary ball during the time of high speed. But it will hit a threash hold where the drag will take it down. Lets say two balls are starting out at 300fps Drag on the nonspinning ball is 1/2 the total feet per second everysecond Drag on the spinning ball is 1/4 the total feet per second every second until the ball gets less than 200fps, then the drag is lets say 2/3 the total feet per second. The balls both hit the ground at 20fps. I find that Both hit the ground at about 4 second. The ball with no spin come in at about 450 feet and the spinning at 640 feet. In order for that to happen the spinning ball must be traveling faster during that first 400ish feet, and with speed comes force. Your opponent is only 400-500 feet away. Its going to hit alot harder than that of a nonspinning ball. Obvoisly the drag coefficients are not real life but they do show the principal. Edited by Monk |
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Clark Kent
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Posted: 12 October 2005 at 11:25pm |
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I read the article you linked, and didn't see the points made that you describe (granted I read it pretty fast). Can you point to a section? (And, BTW, UV, I believe the Reverse Magnus Effect means that the ball curves the other way - not that it slows down less) |
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Monk
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Posted: 12 October 2005 at 11:34pm |
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I quoted the part about the drag.
But in order to understand it, you kinda have to read the whole thing. |
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Clark Kent
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Posted: 12 October 2005 at 11:49pm |
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Ah, the last sentence. Yes, the reverse Magnus does imply that under some conditions "regular" drag could be reduced for some projectiles. That is interesting and helpful. Although more details (including some type of quantitative scale) would have been nice... But does that also mean that, since we do NOT see the reverse Magnus with paintballs (either due to conditions or nature of the ball), that this drag-reduction will not be seen with paintballs? Hmm.
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Lightningbolt
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Posted: 13 October 2005 at 8:21am |
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I tossed out some golf ball theory a couple of years back. Mainly my top-spin theory in windy conditions. Still looking for feedback on the Apex in dive bomb mode in windy conditions. I may try this while doing yard work this weekend- -Take a sphere of some type and drill a hole thru the center of it -run a long rubber band or string thru the hole and attach the string/band to 2 stakes which are driven into the ground making the string/ band tight. -charge up the air compressor and blow air over the ball while it is both static and with the string wound up making the ball spin and take some pics. The only thing is that i need something to make the air flow visible. Any suggestions? anyone else is welcome to try this too.
Edited by Lightningbolt |
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