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Anti sniper lynch mobers please comment

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A5 dude15 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote A5 dude15 Quote  Post ReplyReply Direct Link To This Post Posted: 02 March 2005 at 10:41pm
^ good point. i dont think the thread should be locked, i just think that any idiot like camoed should avoid idiot posts like the ones above.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote EvansvilleTippy Quote  Post ReplyReply Direct Link To This Post Posted: 02 March 2005 at 11:06pm
reason for paintball guillie suits= (take note speedballers)they eat paint.  You can shoot someone in a guillie and chances are, it goes through their guillie suti and hits their under-clothes with no sign of a ball break on the outside.  that is the biggest advantage to wearing one.
As stated in the The darkness song...GET YOUR HANDS OFF OF MY WOMAN MOTHER**edited**ER!!!!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DrexelSkaPB Quote  Post ReplyReply Direct Link To This Post Posted: 02 March 2005 at 11:22pm
^ I agree. I use to have a ghillie rag for my giganticized c98 (Flatline+stock = 30 some inches long), eliminated hopper and gun shots because no ref wants to search through a bush to find a broken paintball; it's not cheating, it's negligence and laziness on the ref . Also, the ghillie acts as a cushion and slows the speed of a paintball drastically, so it might just bounce or roll of without breaking.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote A-5 Command Quote  Post ReplyReply Direct Link To This Post Posted: 03 March 2005 at 12:09am

ok im gonna copy and paste this over from www.specialopspaintball.com Its the descriptions of the true paintball sniper. Tell me wut all yall think. Here we go...

Like an alligator silently cruising his domain, the sniper slips into ambush position then waits. Some snipers push the envelope of paintball ballistics to fire off long, aimed shots. Others use superior camo and stealth to take targets up close and personal.

Photo: WGP - 2K3 Sniper In either case, the paintball sniper turns fieldcraft and marksmanship to his advantage. While others attempt to power their way across the field, the sniper outplays the opposition on the strength of his wits. Patience is a minimum requirement and practice is a must.

Even the term "sniper" is controversial among woodsballers. Some claim that, since paintball guns have no real long-range potential, that a paintball sniper is a contradiction in terms. Paintball snipers know, however, that it takes much more than long shots to call yourself a sniper. Victory on the field comes in the wake of stealth and mental discipline attributes that non-snipers know little about.




Tips for Snipers


 

  • Your gearkit needs to be tuned for just one thing: stealth and concealment. If you can't make one-shot kills consistently at thirty yards, you've got no business being a sniper. So, you can get away with carrying very little paint and few other pieces of gear. A ghillie suit is a great idea and you'll probably need at least a partial ghillie before you can call yourself an expert sniper.

  • Photo: Fire Fox - Throat Mic Paintball EditionYou'll need an ultra-light sniping gun. Heavy guns make it too hard to low-crawl so you will want to stay away from the heavier guns. Remember, you won't be taking a lot of super long shots. Rather, you're an ace at one-shot kills within the normal range of paintballs (thirty to fifty yards.)

  • Again, paintball snipers don't take very long shots because paintball guns don't shoot very far (regardless of your barrel, gun, etc..) Paintball sniping is the art of ambush, concealment and stealthy movement. You take few shots and you do it from a hidden position.

  • Every time you get taken out, take a few minutes to figure out why. Pick apart the situation and determine how your cover was blown. Then, figure out what you can do in the same situation next time to stay alive. If you're having trouble figuring it out, go ask your Squad or Team Commander what he thinks you should've done differently.

  • Photo: Motorola - Talkabout T4900 - 3 mile rangeWhen a sniper moves, a sniper can easily be seen. Unless you're pulling a slow, flanking low-crawl, you need to stay absolutely motionless on ambush. The human eye picks up even the slightest movement. You must have the patience and discipline to stay stock-still, even when you're bored.

  • Here are the keys to precision paintball shooting (in this order!)

    1. Use a sight or scope. Nothing will give you more accuracy on first-shot kills than a decent sight or scope. No barrel comes close to giving that kind of advantage. As a Sniper, "instinct shooting" or "walking the shot in" are not an option. Buy a sight and practice with it often.

    2. Buy premium paint. Paint quality makes a big difference to a sharpshooter. Save money by shooting less and plough those savings into the best paint you can find.

    3. Become a master of estimating range. All paintballs arc drastically over distance and that makes range estimation one of the keys to one-shot accuracy. Buy a range finder and practice guessing ranges between sixty and twenty yards. You can even find small range finders that can mount to a paintball gun (they're made for bow hunting and they will add a little weight to your gun.) Learn your gun's drop at 280 fps (or at your field's maximum fps) and hold over to get your shot to drop right into target. Click here for a more complete discussion of range estimation and hold.

    4. Keep your barrel impeccably clean. Carry a squeegee and a swab and if you break a ball, clean the barrel until it's spotlessly clean. Even a small amount of moisture in your barrel will blow your accuracy all to hell.

    5. Use compressed air (nitro) instead of CO2. This sucks because CO2 can be used in lighter packages than air. However, air is way, way more consistent than CO2 and it's worth it to shoot air, even if you have to carry your air tank remote on your hip (recommended.)

    6. Dial your gun in to EXACTLY your field maximum fps. The faster you shoot, the flatter your shots will be. Flatter shots equal more accurate, longer shots. Set your range estimation, your sights and your drop estimates to this maximum fps.

    7. Build up a light paintball gun. A light gun will be easier to aim and easier to tote around the field on your belly. Think hard before you add heavy accessories to your paintgun.

    8. Buy a good barrel. Okay, fine. We know you want to do it, so buy a fourteen to eighteen-inch barrel. Tests do show that barrels over fourteen-inches long out-perform shorter barrels. Click here to check out a great test matching premium paint and barrels.

    9. Practice. Practice A LOT. This should be number one on this list, but we thought you'd probably already know it.

  • Photo: Goggles & LensesWe love the Tippmann Flatline barrel, but we don't recommend it for Snipers. If you've ever seen a ping-pong player put backspin on a ping-pong ball, then you understand how the Flatline works. The barrel is roughened and curved and this causes the paintball to pick up backspin as it speeds out the barrel. Backspin, in turn, causes the paintball to "float" noticeably further than a paintball from any other barrel. But there are prices to pay for all that distance (other than the cost of the Flatline barrel.) Each paintball is slightly different, so the Flatline affects each 'ball just a little differently than the last'ball. That translates into decreased consistency and decreased accuracy. Standard paintball barrels put the paintball in the same place with greater frequency than the Flatline. Also, the Flatline's roughened interior surface is slightly more apt to shred weak paintballs than smooth-bore barrels.




Field Tactics for Snipers


 

  • You have three basic choices of sniper style: Ambush Sniper, Ghost Flanker and Longbow Sniper. Each style utilizes different tactics:

Ambush Sniper

  • When the team plan is to reduce enemy numbers before launching the main assault, you must put up an ambush-style defense. The objective of the ambush-style "D" is to suck the enemy in where they can be methodically wiped out.

  • A good ambush defense is more about where you leave gaps then it is about where you position your defense. If you leave one side completely open, for example, the enemy is likely to fill into that side.

  • Since the main assault is waiting to reduce the enemy numbers before attacking, you should have a ton of extra players to place in ambush positions. Decide where your gaps will be and place your defenders in a wide "U" shape to encircle the op-force attack elements. Make sure the gap is wide enough for the entire attack squad to fit inside. Otherwise, they will make contact with the tops of your "U" too soon and simply bog down trading shots. Often during capture the flag games, the "U" shape will span the entire field giving the attackers a huge gap to fill in.

  • It's often a good idea to bury the legs of your ambush along the deep side boundaries of your half of the field or along natural boundaries. Then, when the attackers fill into the middle, your side players can collapse on them and gain target-rich, side-door angles.

  • Ambush D is all about patience and holding your fire until they are in your trap. If you shoot too soon, they will bunker up way before wandering into the kill zone. Unlike a survival-style defense, you want to wait to shoot until you have lethal range.

  • The Ambush Sniper should conceal himself on the very tips of the "U" formation, where his concealment gives the trap its greatest chance of success.

  • However, the Sniper must wait patiently, if at all possible, for the entire op-force to enter the trap before picking off players. If the Sniper springs the trap too early, then the enemy attack force will hold up outside of the perimeter and concentrate its efforts on eliminating the Sniper (which is easy to do when the Sniper is alone on the tip of a formation.)

  • Any time, in fact, that a Sniper is on ambush, he should wait until the op-force is on its way out of his kill zone. By waiting, the Sniper will have easy shots on the tail end of the attack element and he will have the option of rolling in from behind the enemy. Being fired on from behind is very unusual in paintball and it will thoroughly confuse the enemy giving the Sniper a prolonged opportunity to execute the entire op-force.

  • When the team plays a "survival-style defense," the Ambush Sniper's job is very similar to an ambush-style defense. A survival-style defense is constructed to hold the enemy off for as long as possible. This gives your assault force the maximum possible time to hit the enemy flag base, take the flag and back-door anyone who's hitting your defense. In a survival-style defense, you will keep back the MINIMUM number of defenders that you possibly can and still hold your flag for the entire game time (but just barely.) By keeping only the bare minimum, you free up as many men as possible to hit the opposition's flag. By strengthening the attack force, you speed the end of the game. If the game ends and you still have a big posse of defenders, then you probably held back too many.

  • On a survival-style defense, the Sniper ranges out and away from the main area of attack (that usually comes from the center and center-sides.) One of the best natural hides for the Sniper is along the deep sides of the field, around mid-field. From this position, the Sniper can slide behind an attack force without fearing that someone has gotten behind the Sniper. Often, the Sniper buries himself and the Defensive Squad Leader will call him up via radio when the enemy have filled in around the flag and the trap is ready to be sprung.

  • The Sniper's side should always be the side that your friendly attack force did not move up. If you fill in behind your attackers, the chances of you seeing any enemy are very slim. Rather, conceal yourself on the weak side of the field so that the odds of an enemy encounter are higher.

  • Don't forget to cover the back routes to your flag. A smart opponent will send attackers around to encircle your flag base from behind. If that happens, you're toast. A Sniper might wish to place himself in a position to interdict a flanking maneuver around his flag. Still, the Sniper should wait until the op-force has passed before making his attack.

  • If you fire on enemy and they dig in and stop, sneak or belly crawl away, back toward your flag, unseen by the attackers. They will spend precious minutes trying to figure out if you're still where they saw you last. You can then slide to another ambush location and reset yourself.

Ghost Flanker

  • Once your squad has the enemy position engaged and trading fire, the flanking elements are released to one or both sides. To flank, move cross-ways to the enemy and push a little up-field. The idea is to get angles on the side of the enemy shooters. When you begin to pummel them from the side, and your squad's hitting them from the front, you will have them in a cross fire and they will need to retreat or be eliminated.

  • A Ghost Flanker spends a lot of the game flat on his belly. Creeping into flanking position is extremely effective since most woodsballTM fields provide plenty of low ground cover. Also, nobody expects a belly crawl in paintball, since paintballers are typically too lazy to get their cammies dirty.

  • A very low, slow crawl will get you shooting angles that any other player could only dream of. Practice a slow, quiet creep until you're virtually invisible to observers.

  • Beware of other elements of the enemy force. You may be flanking right into another piece of the op-force. If you do encounter more resistance, radio your Squad Leader and have him dispatch another Medium or Heavy Rifleman to set another base of fire in front of the extended force. Then, begin a new flanking move.

  • Remember, if your guys and theirs' are trading fire, you can use the noise as cover. Also, you have the security of knowing that the shooters, at least, are totally focused on their little firefight. You can probably creep quickly without them noticing. Paintballers usually scoot to a firefight like moths to a flame. A fully engulfed firefight will draw attention and should give you a clear crawl into side-door position.

  • Look for chances to creep all the way around back of the enemy's flag base. Sometimes, this will require that you pass up on kill shots. Getting in behind the flag is worth it. Think hard before you take gravy shots at enemy players. Achieving a superior position on the flag is often more valuable than one or two kills.

Longbow Sniper

  • Again, there is no huge ballistic advantage from one paintball gun to another. If there were, we'd sell you that super-long-shooting gun. Anyone who tells you that longer barrels, etc. make your paintball gun shoot like a sniper rifle are dreaming. Longer barrels can give you slight advantages. With that said, the Longbow Sniper makes the most out of any ballistic advantage he can wring out of his gun.

  • Firing from a tower or high hillside, the Longbow can extend his ballistic advantage to make long hits. Concealment isn't as great a priority for the Longbow, since connecting on long shots requires more tries and makes more noise. It's just harder to hide as a Longbow Sniper.

  • Longbow is a good alternate position for a Commander since it gives him a commanding view of the field without the requirements of silence (the Commander needs to talk to his team.)

  • The Longbow should carry more paint and air than the other snipers since he'll need shot volume to make up for the distances he's shooting. No matter how good you are at shooting, long shots are still very hard in paintball. There's nothing you can do to completely remove some of the variables in long shooting: wind, paint shell imperfections, inexact distance estimations, etc..




Photo: Harnesses & Gear Bags Ideal Attributes for Sniper


 

  • Patient and Disciplined. Few paintballers have the will or the patience to play Sniper. Some games, the Sniper won't see an enemy player. Other games, he'll need nerves of steel to allow players to walk within yards of his hide. He's a meticulous person who loves a job well done.

  • Decent physical fitness. He doesn't need to work real hard at being a Sniper, but he must be able to spend long periods creeping on his belly without freaking out.

  • Iron-will and giant reserves of stubbornness. To out-wit the competition, he must be very committed to winning (his way.) And, yet, he can't be a total lone wolf. The Sniper is useless unless he's part of the team's larger strategy and willing to take direction from the Commander.

Now some parts from an artical on the "true paintball sniper"

In military lore, the sniper wages combat by slinking through enemy lines to take out high value leadership targets at long range. "One shot, one kill," they are known to say.

It is important to note, however, that shooting a paintball is very different from shooting a bullet. Two paintballs from two different markers, traveling the same velocity (hopefully under 300 fps,) will travel about the same distance and will fly about as accurately as one another. At best, a specialized barrel will make as much as a twenty percent difference in distance or accuracy.

But, this twenty percent difference is nothing compared to the ballistic differences between military bullets. A military sniper rifle is accurate at over four times the range of a regular battle rifle (a four hundred percent, difference!) "Long-range" paintball barrels and markers, while useful, cannot come close to that claim.

Even if there were "high value leadership targets" in paintball (sometimes found in scenario ball, I suppose,) it would be impossible to get a significant ballistic advantage that could be used to take out that target. One paintgun just doesn't shoot a whole lot further than any other paintgun.

And, yet, learning to be a paintball sniper can make you very valuable indeed - even when you play walk-on paintball. Most paintballers misunderstand sniper play and they discount stealth and accuracy in favor of movement and firepower. Movement and firepower certainly have their place on the paintball field, as they do in live combat.

Yet, how many times do powerful, aggressive forces bog down in long, drawn out shooting matches that could've been broken by a stealthy ambusher or flanker? How many games end in a tie because every string of paintballs was returned with a responding, but equally pointless, string of paintballs?

Photo: Paintball Sniper Ghillie Suit in ActionThough it may not be like Tom Berenger in the movie "Sniper," true paintball snipers use their superior camo and one-shot elimination abilities to conduct surgical, surprise hits on unsuspecting opposition. By doing so, they have the ability to break up logjams and tip the scales in favor of their team.

Sniper play has a different rhythm than typical paintball play. A sniper who moves is usually a sniper whose cover is blown. That means that the true sniper's place is on the ground, silent and still. Playing sniper requires patience and a willingness to sit quietly, perhaps never seeing another player for the entire game. Boredom gets the best of most paintball sniper hopefuls. However, if you have a zen disposition, you can rack up some unbelievable eliminations as the other guys fall into your carefully laid traps.

Snipers are best employed in one of three ways.

First, and most effectively, I've seen snipers lay in silent ambush, waiting for the opponents' attack force to push past. These Ambush Snipers become a clever part of a forward-defense strategy. Done properly, an Ambush Sniper can single-handedly pick apart an enemy attacking force after it passes.

Second, a sniper can play forward as a Ghost Flanker. While this is much more difficult than laying in ambush, a sniper who's willing to belly-crawl into position can get behind or beside an enemy force or defense that has become an obstacle.

Third, while one paintball gun doesn't shoot much further than another, a sniper hide on high ground can add a ton of range to the long-shot. A Longbow Sniper on a high hill can harass and control huge sections of the field. Many unit commanders double as Longbow Snipers because the high vantage also gives them a good idea of how the game's shaping up.

In this series of articles discussing paintball snipers, we will take a look at each of these strategies as well as the doctrine and gear necessary to be a stealthy force on a woodsballTM field.

So, if you've always dreamed about playing "sniper" or you're just ready for a change from your usual "run-and-gun" style, check out this page as we dive into the shadowy world of the true paintball sniper.

Continued

The True Paintball Sniper
Vol. II: Sniper Gear


Most paintballers have seen players walking around in a sniper suit with a bi-pod clamped to their paintgun. Few paintballers have ever seen a sniper work effectively to tear an enemy force apart at the seams.

While paintball snipers and military snipers have less in common than you might think, just like in the military, paintball snipers can be a huge asset to the squad when it comes to good ole woodsballTM.

In future installments of this article, we will discuss sniper doctrine and tactics. This article will focus on the gear and garb of a proficient paintball sniper.

Photo: Pump Paintball MarkerPaintball Marker

Most any marker will do. Some use pumps. Others use semis. The basic rule is: the quieter, the better. Be sure your marker has a low profile for easy crawling and over-the-barrel-sighting in the brush. Also, going remote with your air source can lower your profile, making it easier to crawl (but the remote hose often hangs up in brush.) Check out www.specopspaintball.com for a few sniper-friendly markers. Price: anywhere from $150 to the moon.

Barrel

Many barrels claim to shoot further or more accurately than other barrels. One barrel that obviously makes a difference is the Tippmann Flatline barrel. While the accuracy and velocity of the Flatline deteriorates over distance, it does reach noticeably further than other barrels by imparting backspin to the paintball. But, don't imagine that the Flatline is your only barrel option. Playing sniper isn't really about the long-shot. Playing with a straight barrel will actually give you better accuracy at normal paintball distances. Also, carbon-fiber barrels, such as the Stiffi, are much quieter than other barrels, and that can make a big difference on the right marker. Price: $50- $150.

Camouflage

A good ghillie suit or ghillie cape takes the cake as the most important piece of sniper gear. Since you can't really reach a whole lot further than the other guys' paintguns, you better get closer to the opposition. If your paintgun, mask and pod belt are completely covered in ghillie leaf, it'll give you a significant stealth advantage in the woody margins of your field. Use the right ghillie, and the bad guys will walk within spitting distance without ever seeing you. Special Ops Paintball (www.specopspaintball.com) offers a comfortable ghillie suit kit called the Action Ghillie just for paintball players. Price: make it yourself from the kit for around $60 or buy one online for $175 or more.

Sights and Scopes

In order to be an effective sniper, you'll want to avoid getting in protracted gunfights. If you can take a player out with one shot, you will stand a much greater chance of maintaining your stealth. The best way to improve your first shot is to become an expert at using a point sight or scope. Also, make sure that your sight is raised high enough for you to easily see down the barrel with your mask on. Raised sight rails or special stocks can give you the mask clearance you'll need. You will probably never shoot further than forty yards, so forget scopes with magnification. A red dot or holographic sight is all you need to make your first shots count. The sight will help you aim left to right, but you'll still need to eyeball-adjust to account for paintball drop over distance. Price: anywhere from $30 to $300.

Suppressor

The Bureau of Alcohol Tobacco and Firearms has ruled that all paintball suppressors or silencers that have been manufactured so far for paintball are considered firearm suppressors (and this, arguably, makes them a felony to make, sell or own.) While the internet offers many plans for paintball suppressors, it's risky to slap one on your marker. (As a sidenote: before the ATF made their ruling against them, paintballers learned that suppressors do work and they make a substantial difference in the game of a paintball sniper.)

Pod Carriers

A paintball sniper should travel light, with any necessary gear carried on his back so that he can crawl freely. Load bearing equipment, such as a pod carrier, should not bunch or slip when belly crawling.

Bipod

Since you won't be taking shots beyond forty yards, a bipod is of questionable value. Sure, they look cool. But, they weigh you down, snag on brush and are rarely useful in sniper play. If you must have one, buy a cheap bipod that's very light.

Communications

If you play with a team (and every paintball sniper should) you need to stay in touch with your team leader. Be sure to run the comm cords inside your camo so they don't snag on branches. Since you must be deathly quiet, a radio/headset combo will keep you in touch while keeping you stealthy. Price: $30 plus another $25 for the headset.

Playing sniper-style paintball isn't for everyone. You need the patience and calm of a Buddhist monk. If that describes you, then ghillie up and give it a try.

Ok i think its pretty hard to argu up against things like that. The main reason they hav snipers is cause the other paintball players have specific jobs while the sniper has jobs like seting up ambushes and conceilment.

now this definition of a paintball sniper is very different and more related to what sniper believers say a paintball sniper really is.

What do you guys think about those points? would you admit to their being paintball snipers the way they described it?

Thanks.

 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote hybrid-sniper Quote  Post ReplyReply Direct Link To This Post Posted: 03 March 2005 at 12:13am
^^^Wow, look at all that CRAP.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote A-5 Command Quote  Post ReplyReply Direct Link To This Post Posted: 03 March 2005 at 12:27am

Originally posted by hybrid-sniper hybrid-sniper wrote:

^^^Wow, look at all that CRAP.

can i have some inteligent opinions?

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mad Psience Quote  Post ReplyReply Direct Link To This Post Posted: 03 March 2005 at 5:45am

I'll give you an intelligent opinion and kill the whole stupid sniper myth right here. Every  will label a kill. Normally people only die once but this whole paintball sniper thing needs to be killed 5 times before it hits the ground.

There's no true snipers in paintball. Just children (and undeveloped young adults) that are afraid to hit the front lines so they come up with the fascinating compromise of calling themselves snipers to save face after looking like a wuss hiding

But let's dig a little deeper. Take a true to life real sniper for example. This guy has a bolt action LONG range rifle usually accurate to and hopefully better than .35 - .45 MOA ... .25 on a Tango 5. Anyways no gun in paintball can even relatively compare to that. The only thing in paintball even attempting to brush the sniper field is the Flatline barrel which still isn't even as accurate as most good barrels. It just adds range. What's that range for? Precision sniping? No idiot .. so you can fire your pot shots from further... you're not going to be accurate or any more concealed.

People seem to get "Stealth" and "Sniper" mixed up like they are 100% synonymous. Get out.  Stealth is being low profile.. sniping is long range precision fire support.. you don't need a whole lot for stealth when you're 1/3 mile away. 

Now to really stomp out paintball snipers. The HUGE thing separating snipers from *ahem* "regular infantry" is range of operation. Sniper's are shooting from a hell of a long ways away... distances that say a soldier would be retarded to fire from with an m-16. So unless you have a flatline .. your range is no better than your friends speedball marker so you're really not so special anymore.

Everyone is pretty equal in capability on the field. You can have a (whatever gun "snipers" would use) and your buddy could be standing next to you with a DM4. You're no more of a sniper than he is. Sure you can use camo and lay low .. but in REC/SCENARIO everyone should because that is SMART.

That should put it straight. 5 kills before you hit the ground. There are no snipers in paintball. Just people who want to be uniqe for some odd reason. Very unredeeming .. very annoying.



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Post Options Post Options   Thanks (0) Thanks(0)   Quote FyreFly Quote  Post ReplyReply Direct Link To This Post Posted: 03 March 2005 at 1:22pm
That's some interesting stuff A-5 Command, but you must keep in mind
while reading it that SpecOps has an agenda, to sell you something.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Betterdays Quote  Post ReplyReply Direct Link To This Post Posted: 03 March 2005 at 1:31pm
Originally posted by A-5 Command A-5 Command wrote:

What do you guys think about those points? would you admit to their being paintball snipers the way they described it?

I think it describes a certain style of play. I thinks its a good essay on how some real world infantry tactics can be applied to paintball and I think it even does a fair job of showing why the term "sniper" should not to be used. The article repeatedly points out the differences between real snipers and paintball snipers but fails to make the jump of logic that because of those differences "sniper" might not be an appropriate term.

People only use "sniper" because they have an image in their mind of what a sniper is (mostly wrong) and it feeds their egos to call themselves that. What so called "Paintball Snipers" do isn't sniping and they are not snipers. Sorry.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote A-5 Command Quote  Post ReplyReply Direct Link To This Post Posted: 03 March 2005 at 4:01pm

^thank you for ur opinions

and for another i time i would like to point out iv heard a million times already that a bolt action rifle can shoot farther than a paintball gun so can people stop using that as an anti paintball sniper point? Remember im asking about a difference in tactics not a difference in the weapon they use, which is pretty obvious considering this is freakin paintball here...



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Post Options Post Options   Thanks (0) Thanks(0)   Quote SR_Crewchief Quote  Post ReplyReply Direct Link To This Post Posted: 07 March 2005 at 6:58am
I commend you for your cut-n-paste skills. Once you filter out the word "sniper" what you have left are pointers for basic ambush tactics. Sorry, nothing special there.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mad Psience Quote  Post ReplyReply Direct Link To This Post Posted: 07 March 2005 at 7:45am

Get up you idiot; we're 2 miles from the front line

Dave was often found belly down in the grass; nobody asked after a while because his answer never changed. "Mom says I'm a sniper.. idiots"



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Post Options Post Options   Thanks (0) Thanks(0)   Quote whoknowswho Quote  Post ReplyReply Direct Link To This Post Posted: 07 March 2005 at 2:07pm
Originally posted by Mad Psience Mad Psience wrote:

Get up you idiot; we're 2 miles from the front line

Dave was often found belly down in the grass; nobody asked after a while because his answer never changed. "Mom says I'm a sniper.. idiots"

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Post Options Post Options   Thanks (0) Thanks(0)   Quote usafpilot07 Quote  Post ReplyReply Direct Link To This Post Posted: 07 March 2005 at 3:38pm
ok, i didnt read all of this but, has anyone given the link for MDR's special on sniping?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote BigEd88 Quote  Post ReplyReply Direct Link To This Post Posted: 07 March 2005 at 5:35pm

The Marine corps describes a sniper as a skilled marksman who shoots from a concealed place forward of friendly forces. 

They also state that snipers are an advanced marksman who take out specific targets and threats with out casualties to civilian life. 

Now another thing to note is that snipers operate in FORWARD positions concealed and flanking the enemy (that makes sense because there are more targets and information to be seen in front than there is in back).  Interestingly enough a lot of what I see in here about snipers is more of what a standard rifleman would do and I understand thats already been said. 

Another note is that the primary task of a sniper is not to shoot his gun, its to recon and relay information back to the friendly forces.  Snipers may go long periods of time before even fire a shot or moving for that matter.

Do I think there are snipers in paintball? Yes some people really are, these are the guys who play scenarios and move to the front and watch and relay information though radios from concealed positions firing only when necessary.  In my opinion unless ur concealed, relaying information and only firing when u have to ur not a sniper.  I don't think snipers are really in any other version of play.  If you think about it for second doesn't it make sense to try to flank your enemy or hide and move place to place searching for him?  To me thats just a regular grunt. 

The primary duty of snipers is for behind the line recon and guarding main objectives according the military. (Sit and wait, sit and wait)


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Post Options Post Options   Thanks (0) Thanks(0)   Quote You Wont See Me Quote  Post ReplyReply Direct Link To This Post Posted: 07 March 2005 at 8:28pm
This is coming from an Ex self-deemed "sniper". (myself)

It may sound like the fun thing to do when you just start playing; To go out buy a flatline, sit back and let range pay for the price you paid for it. But, believe me, after ahwile you you grow out of it. You find out how much more exciting it is to be up front where all the action is. You live for the adreline of 15+ BPS hitting the edge of the bunker/tree your trying to stick your head out of.

If you choose to sit back and pitch a tent its fine with me, but watch out behind you, I'll be a comin.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mad Psience Quote  Post ReplyReply Direct Link To This Post Posted: 07 March 2005 at 8:32pm
you won't see any of the sniper toddlers around here in a forward position.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote sniperman282 Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2005 at 9:15am
snipers arnt suposto be seen or herd.  It should only take one shot to get the enemy.  With paintball its hard because you have a curved shot because of wind barrel breaks and everything else that leaves a trail to the sniper. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mad Psience Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2005 at 9:16am

yeah okay there mr. sniper.

some day you'll have the courage to fight on your feet.



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Post Options Post Options   Thanks (0) Thanks(0)   Quote G-Fungus Quote  Post ReplyReply Direct Link To This Post Posted: 23 May 2005 at 8:06pm
1.A skilled military shooter detailed to spot and pick off enemy soldiers from a concealed place.

2
. One who shoots at other people from a concealed place.

                            http://dictionary.reference.com/search?q=sniper


  Well, this is the definition I found at dictionary.com. So... according to this I suppose there could be such a thing as a "paintball sniper". When we hear the word "sniper" we think lone wolf, one shot one kill, silent killer and so on. I know thats what I think of when I hear it. But according to the definition, many woods players could consider them selfs "snipers" and rightfully so. But I think some "snipers" go a little over bord with the whole consept of one shot aliminations at 150 feet (it could happen, but not likly). Yet on the other hand I think some people are to quick to say there is no such thing as a "sniper". All I know for sure is that i'm not one of them(sniper). Everyone knows if i'm around in the woods, I sound like a drunken BigFoot stumbling through the brush.

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